February 13, 2026 16:05
A little about Saros - a new game from Housemarque, a spiritual successor to Returnal, but not a direct sequel • Core ro...
A little about Saros - a new game from Housemarque, a spiritual successor to Returnal, but not a direct sequel

• Core rogue structure, expanded with new systems and a greater emphasis on constant progression • Between runs, the player communicates with survivors in The Passage hub • There are noticeably more NPCs and story interactions in the game than in Returnal • There are more permanent upgrades that persist between runs • You can teleport directly to already opened biomes - you no longer need to go through everything again • There are difficulty settings: individual abilities can be turned on and off • Difficulty balance is the key idea, the game does not encourage “broken” builds • Eclipse system introduced: the player can manually activate this state • Eclipse changes the visuals and sound of the world, strengthens enemies and increases damage • Eclipses also have positive effects, which makes them beneficial to use • The game puts more emphasis on variability and control of the pace of play • Release date: April 30, 2026 #game
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