🗣 In an interview with Edge magazine, co-founder of Condor studio (later renamed Blizzard North) Max Schaefer talked about why the first Diablo became popular.Nothing new really, but still."At the time, RPGs were so overloaded with statistics that the genre had shrunk to a tiny audience. We wanted to make an RPG the way we played Dungeons & Dragons as kids: beat monsters and collect loot. Our goal was to minimize the time between starting the game and the moment you beat a skeleton. Many RPGs fell into the trap of penalties: don't eat and you die, everything you find turns out to be a punishment.For us, even picking up a potion in the inventory and putting it back feels nice." In fact, before Diablo (1996), there was a similar ARPG called Rogue (1980), which was also about clearing dungeons, but with primitive graphics.I believe that the success of Diablo was primarily due to a certain visualization of the CRPG gameplay and, most importantly, a non-schematic display of the destruction of monsters.
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