👍 Interesting story from Twitter.A GTA 6 Countdown fan account published a video from GTA4 with a helicopter landing in a shallow body of water, where the blades, due to the influence of the wind, create a round island without water.Developer Obbe Vermeij, who held the position of technical director of GTA 4, came to the comments and said that a similar thing was done for the visual effect on the water.And he didn't expect it to work so realistically in shallow water.That is, for the creator, after so many years, this feature became a discovery.In the late 2000s, it was fashionable to invest in physics.The success of Half-Life 2 influenced it. Havok was in its heyday then.But GTA4 from 2008 used the famous Euphoria and a number of other add-ons.From the point of view of physics development, this is still one of the highest quality games.Nowadays, physics in games is mainly based on built-in solutions in Unreal Engine and Unity, so projects no longer stand out in any way.
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