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Ken Levine has kissed a lot, a lot of frogs, which is why Judas has been in production for 10 years. To be more precise,...
Ken Levine has kissed a lot, a lot of frogs, which is why Judas has been in production for 10 years. To be more precise, his team was developing a story that would dynamically respond to the player's actions.“We needed to figure out how to design the system.A kind of “narrative LEGO” that dynamically combines modular elements as you play, creating stories that are as responsive to the player as possible.”They had no problems with the technology itself or the lack of it.They had a problem in creating the script and systems, which meant they had to kiss a huge number of frogs to make any of it work.Levin understands perfectly well that it took too long, but he doesn’t know how he could have kissed the frogs even faster.After Judas comes out, he hopes it won't take them another 10 years to make a game.His team has already created the entire framework and all that remains is to understand how to use it correctly.All that remains is to wait for the long-suffering immersive sim sometime in the future! #game
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