Lead Starfield designer names reasons why Bethesda didn't make a "great game"
Former Bethesda designer Kurt Kuhlmann identified 4 key reasons for Starfield's problems: — Poor communication due to complex management structure and conflicting instructions. — Overloading Todd Howard with administrative decisions instead of game design. — Lack of experience: many new systems (space, ships, procedural generation) without the “memory” of past projects. — Disjointed mechanics: quests and systems were created without a holistic vision.
According to rumors, Bethesda is preparing a large update for Starfield 2.0, the release is expected this year, but there is no official announcement yet.
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