The game director of Splinter Cell: Chaos Theory believes that modern engines significantly hinder the development of stealth games. According to Clint Hawking, it used to be much clearer - where it is light, where it is dark, where it is safe, and where you will be noticed.Now you need to think about diffused light, soft shadows, a realistic picture, etc.This is actually why modern stealth games rely not on the level of lighting, but on the visibility range of enemies.However, he does not rule out the possibility that if today someone seriously thinks about creating a stealth game with classic action in the shadows, then they might even succeed.
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