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Unreal Engine is to blame for the existence of Samson and MindsEye Because it is the built-in tools of the engine that m...
Unreal Engine is to blame for the existence of Samson and MindsEye

Because it is the built-in tools of the engine that make small teams led by veterans believe in themselves and start making “big” games with tiny forces.That's how I see it.Let's pile up lumens, nanites and metahumens.It turns out this way.But Samson is better than MindsEye, if anything.The achievement is not very impressive.

I know that the developers warned in advance: they did the best they could, so they sell it cheap, and will slowly finish it later.In the meantime, this is another micro-clone of GTA, in which there are more bugs than gameplay.But with an idea!I really don’t know which one.

In the case of Samson, it’s not about bugs, not about a moronic plot, and not about general shortcomings.The game's basic systems just don't work.

Melee action - two-button, broken at all levels.This isn't Sleeping Dogs.The physics of the cars is expectedly “Anrilovsky” - it’s like you’re driving a two-ton sprat can.The chases are stupidly boring, despite their arcade nature. #game
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