⚔️ With the help of the profile of one of the CD Projekt RED employees, it became known what combat could be like in The Witcher 4. Jacqueline Kate Salsman, who held the position of senior combat designer at Santa Monica Studio during the development of God of War (2018) and God of War Ragnarok, joined CD Projekt RED as an expert on gameplay design for The Witcher 4. She was part of the teamturning the slasher combat from past God of Wars into something more thoughtful, which didn’t appeal to everyone.I liked the combat from the Scandinavian God of War, although it is very common for the modern market - it absorbed elements from Dark Souls.But I don’t quite understand the criticism of the combat in The Witcher 3.It is good for its plasticity and originality of control.I hope that in the end there will be a symbiosis of these two combat systems.For CD Projekt RED, this is another strengthening of the team with specialists at the level of AAA blockbusters.
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