After the first enthusiasm, Warhammer Survivors also tried to move on, but it turned out that the global problem was that the game was completely out of balance.
The reason for this is the virtually unstoppable bosses who appear around the 10th minute, and they're supposed to be defeated by the evolution of weapons, but everything is set up so that at the 20th minute, there's not always the possibility of transformation.
You end up with five bosses behind you, and there's nothing you can do about it.
Well, in general, developers need to completely redesign the complexity, because it's terrible, and it's very offensive given the good initial data.
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