🗣 Josh Sawyer said that one of the main reasons for the interesting narrative in Fallout: New Vegas was time restrictions."Well, from the very beginning we were constrained by those 18 months. So I said, let's rework some of Bethesda's systems stuff, try to emulate their open world exploration style as much as possible and just tell the best stories we can with as much quest responsiveness as possible. Because there wasn't much else we could do in the time we had. 18 months wasn't a goal, but a constraint that we had to work within. That's why the game was so focused, and I think the team delivered."fantastic" That is, Obsidian did not come up with any new mechanics and structures, but purely focused on quests due to the strict time limit.I think that New Vegas is the best 3D Fallout (after all the patches), so maybe they should always be limited?Otherwise, all subsequent RPGs from Obsidian turned out to be weaker, although they were developed without such limits.
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