Mark Darra, co-director of Dragon Age: Origins, 17 years later called the "Broken Circle" quest in the Magic Tower one of the key elements he would change if he had the opportunity. According to Darra, this segment was not too high-quality and was created in great haste towards the end of development. He believes that the Magic Tower dream was worth either completely cutting out or seriously shortening, calling it a filler. I forgot about it, but now I read it and I remember how annoying he was to me back then, especially when I had to go without my partymates.
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