Rafael Colantonio continues his Dishonored walkthrough with the sixth episode. This time he is accompanied by Harvey Smith (co-game director of Dishonored), Dinga Bakaba (game systems designer) and Monte Martinez (level designer).Bakaba, by the way, is leading the development of Marvel’s Blade, but only flexed with funco-pop.The episode discusses what it's like to interview Colantonio and Smith while they're hungry.It is also mentioned that the game's soundtrack was very inspired by Thief.More precisely, specific notes and lingering sounds.According to tradition, there are “by the way, but the level was conceived completely differently.”Well, we again remembered Viktor Antonov, who was shocked by the atmosphere of the Texas diner and how Americans are Americans.
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