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The game director of Phantom Blade Zero said that some of the most important elements of a game like the final boss were...

The game director of Phantom Blade Zero said that some of the most important elements of a game like the final

The game director of Phantom Blade Zero said that some of the most important elements of a game like the final boss were handled by people without experience, so the manager believes that his team is in the spirit of indie, even if the budget and scale of production have long gone beyond the model. #game
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