August 30, 2026 14:40
Warlock's creative director explained how the authors retain the spirit of D&D without throwing a cube, and how the bugs...

Warlock's creative director explained how the authors retain the spirit of D&D without throwing a cube, and ho

Warlock's creative director explained how the authors retain the spirit of D&D without throwing a cube, and how the bugs found in the tests became fictional. The adventure developers knew they couldn't do it all at once, so the game was built entirely on a magic system. #game
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