️ There's a 123MB update out there last night, and it's nothing special, but it's like a step toward something interesting!
Scryping of the map:
Match management: Cards can now start and finish the game themselves, change the score, forcibly complete the rounds, manage the timer, and hand out any amount of money to the teams without any connection to the game's reasons.
Console settings without sv_cheats: scripts have been given the ability to read and instantly change console variables (Convar) bypassing the cheat mode.
Hostage scenarios: added tracking of every action with the hostage from the start of the hike and transfer to the drop, rescue or death.
Preload resources: authors can pre-load heavy assets for the server and clients and download them from memory to remove settings during play.
Radar and interface: Custom tags on the radar now work in all game modes (previously only available in Rush mode), and for HUD, an open chat check and team selection menu have been added.
Fixes and debugging: Fixed take-off when giving money to teams, expanded error logs for map authors and improved auto-completion of the map_workshop console command
But that's not all, there's something interesting not told:
🔍 Not entered in the patchout
Demo player settings have become more compact: the panel is already darker, the font is smaller, the points are illuminated when you type.
Added WebRTC microphone processing with echo power and auto-power. Default disabled; voice_in_process 1 and voice_webrtc_apm 1 are required.
Source:
https://t.me/cs2_watchdog
... Simply put, the update will be useful for those who are creating maps or just planning to do it. And maybe Valve didn't just decide to take it all out! So what are we waiting for?
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