Video game companies are afraid to work with Waybcoder
Video game companies are increasingly incorporating terms restricting the use of artificial intelligence into their contracts with external contractors, according to Haley McLean, director of video games at Voyer Law.
Developers are afraid of running into inexperienced вайбкодерs who pretend to be professionals. Many of them generate code using text requests to AI, but they don't know how to fix mistakes because they don't understand the results of their work.
One of these cases was recently dealt with by McLean herself. Her client hired a programmer who gave up his job, but there were many errors in the code provided. When the customer asked to fix them, the performer said he couldn't do it and demanded full payment.
"In the process, it turns out that it's all AI, and he doesn't even know what he's doing, and he's just wasting my client's time and not getting paid".
The problem wasn't limited to the quality of the work. Waybcoder downloaded confidential information about the game into the neural network, breaking its commitments.
Being able to order food at a restaurant doesn't make you a chef.
The use of commercial models of generative AI causes gaming companies to worry about copyright issues, the appropriateness of the materials created, and the potential damage to the game's reputation.
It's not just about writing code, it's about working conditions that need to be discussed immediately with all the parties involved, including the publicists, who might decide to use a neural network to create advertising material that would make the game toxic in the audience's eyes.
@gm_galactic
#game