Sony has patented a gamepad with variable button press hardness. The essence of this patent is that these are smart buttons that can become harder or softer depending on events occurring in the game.Simply put, we can expect tactile feedback from triggers on regular buttons, which, due to variable hardness, will allow us to immerse ourselves even more in the gameplay.The pantent itself gives a couple of examples.The buttons will become harder when the player is climbing a mountain, and softer when he is walking through a swamp.Or they could literally grab a finger.First, the button will soften, allowing the finger to seem to fall through, and then sharply harden, fixing it inside.Finally, QTE in games will get a second wind on PS6!
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