Castlevania: Belmont's Curse is over.
I've been looking forward to the game, and now my faith in the project has grown stronger.
On the advice of a friend, he put the option of "revival" in front of his boss so he wouldn't run again.
I've also been advised to increase the damage, even though the crawlers didn't touch and the boss passed out of interest.
The fight with him really felt prolonged, and in that sense, the option of increasing the attack rate to 1.4 seems reasonable.
Looks like it keeps the need to use all the mechanics of the game, but at the same time makes the game more comfortable.
It's certainly good that the authors have such options, but I think they need to do a little bit of math themselves so that users don't have to deal with this setup, because it's so easy to break the impression of the game if you set it up wrong 😊
#game