First impressions from Beast of Reincarnation
I'm about halfway through the game, and it's weird, I'm not going to call it a good one, but I'm playing it lightly, with moderate interest.
Basics: Lightweight version of Sekiro, remakes of Final Fantasy 7, plus visuals, motifs and more from Nier: Automata and Stellar Blade.
It looks like this you're swinging like Sekiro, you're swinging like Sekiro, but with the casual wide windows (approves). Combuches activate the scales it's like Final Fantasy 16 here. You can tell the right dog Ku to do something natural at any time and it's like Final Fantasy 7.
In all other ways, the game also draws ideas from everything, from the aforementioned "Automates" to Death Stranding.
But in the open world with front-end locations, there's no place as big as Stellar Blade. You can dig yourself into research for a lotus box. It's nice to do that because of the elaborate level design. By the seventh chapter, everything is falling apart. The locations are boring, they lose connectivity, and they're turning into a corridor to the boss.
The setting of Beast of Reincarnation is a post-apocalyptic Japan of the distant future. A cycle of infection that causes everything to grow into trees. Flowers and grass grow on the living creatures affected by filth.
And the setup of the 2010 super-silent graphene prevents you from enjoying it, and it's all working wrong, with lies and bags and staters, and Unreal Engine 5, where to go, and it's not stuck in a video card, it's stuck in a processor, and the game looks really messy, and it's a shame, but in general, don't we miss all these controversial, unequal games with weird experiments?
P.S. I don't think the impressions will change radically any further, so it's a first look and a brief review.
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