If you remember Schreyer's devastating article on crunch in RDR2 development, you know the public reaction to this with 60+ hours of work a week. Even before that article, Rockstar decided that there would be no more crunch in the studio. The studio promised that they would not do more crunch-priced games. They would attract more professionals and developers, reviewing the speed of tasks with a more rigorous schedule and progress control.
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