3 hours ago
If you remember Schreyer's devastating article on crunch in RDR2 development, you know the public reaction to this with ...

If you remember Schreyer's devastating article on crunch in RDR2 development, you know the public reaction to

If you remember Schreyer's devastating article on crunch in RDR2 development, you know the public reaction to this with 60+ hours of work a week. Even before that article, Rockstar decided that there would be no more crunch in the studio. The studio promised that they would not do more crunch-priced games. They would attract more professionals and developers, reviewing the speed of tasks with a more rigorous schedule and progress control. #game
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