Mortal Shell II series has found its identity
The game is too bad, you can't talk about it too long because it's against its very ideas. Mortal Shell II is a very vicious soul-like game that makes you go down a thousand ways and crush enemies, forgetting about caution.
The shells that our little hero comes in from birth are actually open-ended classes with their own skills and even history. The set is rather modest, but everyone has a real game changer, changing the approach to both bosses and cleaning up locations.
But more importantly, I wrote about the first part that it's almost Dark Souls 4 partly ironic, partly serious. Despite my own ideas, the game seemed to be desperately imitating my ancestor and tone and dynamics.
But the second part, which is still a soul-like part, doesn't really look like a soul group. Despite all its mystery and gloom, even with its Guinevere in the cab, it's more punk, dirty, and completely saturated, and that changes everything. It's got a sudden Slavonicity in its DNA, a blackgay and a multi-tone black in the spirit of Behemoth.
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