1 hours ago
My thoughts about piracy. In one chat, friends talked about recompiling, and the conversation quickly shifted to piracy....
My thoughts about piracy. In one chat, friends talked about recompiling, and the conversation quickly shifted to piracy....
My thoughts about piracy. In one chat, friends talked about recompiling, and the conversation quickly shifted to piracy....
My thoughts about piracy. In one chat, friends talked about recompiling, and the conversation quickly shifted to piracy....
My thoughts about piracy. In one chat, friends talked about recompiling, and the conversation quickly shifted to piracy....

My #rAZZ thoughts about piracy. In one chat, friends talked about recompiling, and the conversation quickly sh

My #rAZZ thoughts about piracy.

In one chat, friends talked about recompiling, and the conversation quickly shifted to piracy.

Overall, of course, piracy is bad, and it's caused many good creative projects to fail commercially, and I don't think anyone would argue that.

However, there are important nuances: the gaming industry in Russia and the former Soviet Union simply wouldn't have a chance without Dendy and other clones.

Actually, SNES didn't become popular in our country because of the cost, and not even the console itself, but the games to it.

The same Sony until its departure in 2022, in many respects, had successfully developed the market. The company is still doing full localizations. However, they always miss the main thing: games with such prices are simply unavailable to most potential audiences! Outside of several capitals, €60-90 is too much.

When it comes to Japanese companies, they are overly stubborn and stubborn on these issues, and this stubbornness is hurting them and their consumers.

Every time I talked to Japanese developers, I noticed the same thing: not even understanding the basics of marketing or doing business outside of Asia.

I remember a time in the bearded years when a few journalists from different publishing houses came together at the Gameworld in a small booth and presented a game to us, whether it was Namco or Square. At one point we were literally convincing the producer to translate the subtitles into Russian, because they would sell better than the game in English. It was a statistical fact, and he didn't believe us and he said that if you translate, you have to make a voice, but it's expensive. We explained to him for a very long time that it's just soap.

There's one more point: modern copyright and patent law is barely developing, it's stuck somewhere in the 19th century.

I'm not a lawyer, and I'm not going to tell you how to improve it, but there are problems, and I see and feel them, especially as a YouTube author.

The complexities are old and new games, modding, using music and film clippings, and the system is so overwhelming that it's almost impossible to follow all the rules, and it's easy to accidentally violate someone's rights without even knowing it.

Another important point that deserves special attention is that the behavior of modern lawyers and corporations themselves only diminishes the desire to protect their rights, since the companies themselves have long and vigorously neglected consumer rights.

So in theory, I can't say that piracy is good, but in practice, I see that without it, I personally wouldn't have touched the gaming industry or the music industry, and I would have watched movies on TV during the holidays with 20-minute commercial breaks (remember how the Terminator was shown on RTD?).

If it were all honest and fair, even in relative terms, we would have a clear answer, and I can't always condemn piracy, but there are some things that are attributed to it that don't seem to me to be at all harmful or harmful. #game
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