Enthusiasts have found a working way to get a smoother picture in console games with a limit of 30 FPS including potentially in GTA 6.
The signal from the console via the Elgato capture map is transmitted to the PC where TackleCast and Lossless Scaling double the frame frequency by generating frames.
When captured at 60 FPS, the algorithm virtually eliminates the noticeable artifacts around the characters, and the overall delay remains within 5070 ms, which, in their opinion, is considered acceptable for the game.
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#game #PC