# the facts
While developing Pragmata, Capcom was seriously considering making Diana "hairy" to simplify the work of animators, but the studio ultimately abandoned the idea, considering long hair to be an important part of a recognizable heroine's image.
As a result of her haircut, Diana received more than 430,000 animation points and a separate hair simulation system, the same technology Capcom uses to develop Resident Evil Requiem.
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