Star Wars: Zero Company is a great tactical game with a terrible technical component, and it's the curse of Respawn Entertainment.
The gameplay is a work on the mistakes made in the latest Firaxis Games projects. The Bit Reactor team took the gameplay XCOM: Chimera Squad, a storytelling model from Marvel's Midnight Suns, and then brought it to mind. Nothing revolutionary, but everything works the way it should.
It's a pretty cameraman's story, and it's pretty well written, and it's a lot of lines that come out of every mission, and it's kind of like Days Gone with her routine, and it's like the Jedi Dialogy again.
But the technical part is just a nightmare. There's a lot of shadows in the game, terrible performance, hanging up when you load the scenes, curved 3D models, and so on.
And you can see that a few weeks before the release, most of the developers were sent home because the money ran out, a number of serious bugs and bugs were not fixed, and the final battle ended in the warehouse.
And I want to criticize the structure, and I couldn't finish the plot line of one of the characters because the developers were allowed to do a miscalculation in the middle of the campaign, which meant that you had to do two character quests at the same time and sabotage the enemy's plans to remove one of the two mutators for subsequent battles, or you're breaking up with one of the satellites, or you're getting enemies with two new reinforcements instead of one.
It's a great game, but I still want patches and endless mode because the campaign ends on 40 cycles, and I hope Bit Reactor survives the crisis and doesn't shut down.
#game #Marvel