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Creative Assembly wants to break down one of the main stereotypes about RTS that strategies of this scale don't work wel...

Creative Assembly wants to break down one of the main stereotypes about RTS that strategies of this scale don'

Creative Assembly wants to break down one of the main stereotypes about RTS that strategies of this scale don't work well with the gamepad.

In Total War: Warhammer 40,000, controller support began to be designed at the same time as the combat system, rather than being added at the end of development.

According to Battle Product Owner, the team wants the game to feel as good on the gamepad as it does on the classic keyboard and mouse.

As an example, the developers cite Halo Wars 2, which has shown that even a fairly complex strategy can be adapted normally to the controller.

The goal of Creative Assembly is to give console players a full strategic experience, without the feeling that the game was originally created for PC only. #game #Strategy #PC
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