Dude created his own Starfield in 24 hours using Claude Opus 5
To do this, he told Claude Code to install Blender MCP and start creating a model of the spaceship.Then he forced the AI to create a game at the level of a AAA studio.
In 24 hours, the AI independently wrote all the code, rendered assets, and also recorded effects and sounds.At the same time, a separate critical agent constantly compared the results with existing space games and forced the model to bring the project to perfection.
You can test the game directly in your browser: longsilence.anshu.dev.Code: github.com/achimala/TheLongSilence.
Prompt:
This is an empty repo. I want you to build a space exploration game using Three.js. Don't ask me questions, just build whatever game mechanics you think would be cool to evoke a sense of exploration. The primary non-negotiable thing is that it needs to look absolutely mind-blowing, AAA game studio quality, unlike anything anyone's ever seen from a web game. I want a photorealistic aesthetic here, not low-res/low-poly or the usual plasticky/shiny artificial look that games often have.
I want the game to have the player piloting a ship through space. They should be able to walk around the ship and interact with various elements and controls, but also sit down at the cockpit and pilot the ship around space. Sweat all the details to a AAA game quality bar: graphics, storyline, sound, even menus and HUD elements. Build everything yourself, don't download external assets or code (beyond three.js)
Build a core game loop around this idea. User should fly the ship, discover things, learn, build towards some goal, have a reason to go to the next place and keep exploring. Make it easy to understand and guide the player through the game (without just force-feeding them a bunch of tutorials/popups - show, don't tell). I want the immense scale of space to really come through, but you need to balance that with not making flying around tedious.
You must verify everything yourself in browser and make sure the game works correctly end to end at smooth 60fps. When you think you're done, take a screenshot. If it doesn't look like a AAA game or a literal photo of space, you're not done, improve the graphics.
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