The co-founder of Rockstar Games called the Max Payne 3 script his personal failure
Rockstar Games co-founder Dan Hauser admitted that he found his scripting work on the Max Payne 3 shooter unsatisfactory and thematically flawed.
It's the third part that got a lot of criticism when it came out, and today Hauser agrees with that.
When asked about Max Payne 3 development, Dan Hauser spoke eloquently about the work of original Max Payne author Sam Lake. Rockstar Games veteran himself tried to offer a new look at the series in the triquel, which ultimately disappointed many fans.
I've made a complete mess of it... the project itself is perfectly done, but it's never been very successful, and I'm largely responsible for it.
Nevertheless, Hauser is largely proud of his work on Max Payne 3. It was an unusual challenge for the screenwriter. Unlike Grand Theft Auto, he had to write a completely linear story comparable in scale to a very long feature film.
From a design point of view, the project is also fascinating the lack of download screens, the presentation of the plot as a 12-hour film, various visual and aesthetic techniques such as the words that pop up on the screen and the snippets of sentences
One of the controversial decisions in Max Payne 3 was the change of location, which was moved from New York to Brazil, where Max Payne was trying to start a new life as a bodyguard for a wealthy and influential family.
A remake of Max Payne and Max Payne 2: The Fall of Max Payne is currently in development, combining the two parts into one game.
Hauser himself is working on a science fiction game about an out-of-control AI.
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