Daniel Wavre, director of Kingdom Come: Deliverance 2, tested the improved version of NVIDIA DLSS 5 directly in the game.
According to him, the technology does not change the geometry of characters or redraw their appearance, but instead uses existing data to improve the lighting and detail especially on the faces and models of the characters.
Among the most noticeable improvements:
considerably more detailed skin and face; more realistic skin lighting; enhanced ambient occlusion; shadows from hats, helmets, caps, and small details such as braids and handbags; more pronounced and dark shadows inside the hair; slight improvements in shadows and texture of the environment and vegetation.
Wavra says that the resulting characters look much closer to what the developers originally intended, and he doesn't think it's an AI slop.
#game