August 19, 2026 19:01
Jason Shreyer revealed that most developers were working on the project before it was canceled, and only after the cance...

Jason Shreyer revealed that most developers were working on the project before it was canceled, and only after

Jason Shreyer revealed that most developers were working on the project before it was canceled, and only after the cancellation did Intergalactic have the right number of hands for full-scale development. As previously stated, Naughty Dog simply realized that it would not pull such a full-scale project to support and decided to cancel Last of Us Online. #game
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