👶This is how games are born
I recently learned that the fun Team Fortress 2 owes its recognizable visuals to the experimental visual art of the late 19th and first half of the 20th centuries.
So, during the development of the second part, after a series of experiments, the developers rejected a bunch of ideas and took the original Team Fortress mod from 1996 as a basis.But they didn’t like the same type of characters and the developers chose the style of American illustration.For example, in the concept art of the game one can feel the style of J. Leyendecker (1874-1951).
Further, it was the idea of the unusual appearance of the heroes that brought Valve a new printing press for money.At first, Team Fortress 2 didn’t bring in any money: they bought it once and that’s it.
However, then, when Gabin decided to diversify the hats on the characters’ heads, the world went crazy.By that time, the title had just been tested and it had earned a loyal fan base, which was not there at the beginning, when the title looked strange against the backdrop of Crysis and Call of Duty: Modern Warfare.
Now we know.
#game