The original Uncharted had a dynamic complexity that included having to artificially stretch the passage.
Former Naughty Dog designer Benson Russell said developers found that the game can be played in about five hours, and were worried that players would be unhappy with the $60 purchase.
We can't charge 60 bucks for a five-hour game without a multiplayer
The system tracked how fast the player was going through a battle, and if you were faster than average, the game would increase the difficulty to slow down.
According to Russell, the ultimate goal of the game was to prevent the player from moving too fast.
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