🎲 Beamdog studio head Trent Oster said that the studio was in serious negotiations with Wizards of the Coast about a sequel to the cult RPG of the early 2000s Planescape: Torment.
According to Oster, both sides liked the concept, but the project never received the green light.The reason was the position of Wizards of the Coast.The company stated that at that time (the year was not specified) it did not finance projects of external studios.After this, Beamdog tried to raise money from outside investors, but ran into another problem:
"We looked for funding everywhere, and no one agreed. Everyone we approached then said roughly the same thing: “Why should we spend our money to make their IP more expensive?”
According to Oster's observations, Wizards of the Coast is constantly changing its approach to game development: it either does everything with its own studios, or licenses it to third parties and changes its shoes depending on successful cases on the market.Now they are trying to make games with their own studios after the impressive success of Baldur's Gate 3.
A sequel would, of course, be good.Only I have doubts that Beamdog, which specializes in re-releasing classic RPGs (BG1, BG2, Icewind Dale, etc.), can handle such a project.The number of studios capable of this can now be counted on one hand.So it may be for the best that the money was not found.
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