Former Burnout developers working on Star Wars: Galactic Racer believe games should challenge players, not constantly reward them.
Matt Webster, head of Fuse Games, believes that modern gamers can handle more complex gameplay, and the team wants to bring that feeling back into the racing genre.
We used to literally put players to sleep with rewards constant dopamine emissions: reward, reward, car, car, car! But if it all comes down to the same thing, over time you stop noticing it
That's why Galactic Racer puts a lot of money on a race where every position is important, and even the fifth-place finish should be seen as a real achievement, not another effortless prize.
At the same time, Webster wants to reduce speed to more calm moments dedicated to exploring the Star Wars universe.
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