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So, the miners are busting asses on Silent Hill: Townfall: - The combat system is too simple and primitive: close combat...

So, the miners are busting asses on Silent Hill: Townfall: - The combat system is too simple and primitive: cl

So, the miners are busting asses on Silent Hill: Townfall:

- The combat system is too simple and primitive: close combat is reduced to strike, strike, block, block, and shooting is at best called just normal.

Enemies quickly cease to pose a threat, their attacks are easily readable, they can be easily blocked, so the first few hours of tension disappear pretty quickly.

- There are very few types of opponents The main enemies repeat throughout the game and use the simplest patterns of behavior.

Steels are called boring and basic, and often you just have to wait for the enemy to finish walking the same route.

The author of PlayDay.One gives an example of an episode that would have taken less than five minutes without an enemy but stretched for more than an hour due to its movements.

- Simple tasks can be artificially time consuming, like finding a cure that would take a few minutes on its own, because of a lot of enemies that took about 45 minutes.

- The characters move slowly, and most of the opponents are much faster.

- Weapons of close combat break down quickly, the cartridges are few, and at the beginning of the game sometimes you can't get into a fight normally at all and you have to rely entirely on stealth.

- According to PlayDay.One, the game isn't nearly scary: instead of fear of confronting enemies, it's more likely to be boring and irritating.

In the second half of the game, the need to track enemies through the device almost disappears, and the associated clues for puzzles become less.

- That's why one of the key features of Townfall becomes virtually useless at the end of the pass.

- The game is gradually becoming a much more traditional Silent Hill than it might have seemed at first, and its new ideas are unfolding weaker than expected.

Push Square admitted that after the headlines, he didn't fully understand what had happened and believes that it may take a separate investigation to fully understand.

- The campaign takes about 10 hours, but the author of PlayDay.One noted that because of the monotonous and annoying gameplay, those 10 hours felt like 50 to him. #game
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