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The creators of Phantom Blade Zero don't want players to suffer like they did in Dark Souls. The developers tried to rem...

The creators of Phantom Blade Zero don't want players to suffer like they did in Dark Souls. The developers tr

The creators of Phantom Blade Zero don't want players to suffer like they did in Dark Souls.

The developers tried to remove the excess frustration, keeping the spectacular and intense battles:

Death does not result in serious penalties. The defeated enemies do not recover. Between the bosses' phases, there are control points, so you do not have to start the fight again. Three levels of difficulty are available: light, ordinary and high. After passing, a mode of permanent death opens.

We want as many people as possible to have fun, relax and enjoy the game, and for those looking for trials, we'll offer an extra dose of adrenaline.

Phantom Blade Zero's main philosophy is to make the player feel incredibly strong, not punish him for every mistake. #game
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