🤔 There was an interesting discussion on Twitter about first-person cutscenes in Cyberpunk.Game director of the sequel Igor Sazhinsky participated in the thread.
Players suggest using different perspectives, but the developer doesn't understand which first-person scene would benefit from an old-fashioned non-interactive cutscene?Fans also suggest mixing both approaches depending on the scene.But according to Igor, such a solution would be “terribly jarring,” and switching between perspectives would be guaranteed to knock the player out of the immersion.The game has this while driving.
A complete transition to third person, in his opinion, would make Cyberpunk 2 “a completely different game.”Sazhinsky also refuted the popular belief that first-person shooting is cheaper.Making interactive non-linear scenes in real time, without cuts, but with freedom of camera and movement, is three times more difficult and expensive than old-fashioned cutscenes.If the team wanted to save on production costs, they would simply go back to The Witcher 3's approach.
Right about everything.For some first-person scenes, developers have to get incredibly creative, immersing the character in cubes and attaching the camera to different places.Cyberpunk, in my opinion, is one of the most immersive games on the market, precisely due to the first person.There is no need to change anything there.
In general, the ability to make cut-scenes from a character’s perspective is a separate form of art.I recently started Atomic Heart and was delighted with the hour-long opening, which perfectly immerses me in the atmosphere of a robotic USSR from an alternative universe.How I went on an excursion.It wouldn't have worked that way in a different camera perspective.
In Cyberpunk 2077, among the cut scenes, I would highlight the performance of Lizzie Wizzy.
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